Game mechanics on web
I recently read Raph Koster ‘s Theory of Fun for Game Design , which I can heartily recommend to anyone interested in what games are all about. But it’s this part on page 88 that really got my attention, since I can relate it to what I do:
Games are not stories. It is interesting to make the comparison, though:
- Games tend to be experiential teaching. Stories teach vicariously.
- Games are good at objectification . Stories are good at empathy.
- Games tend to quantize, reduce and classify. Stories tend to blur, deepen, and make subtle distinctions.
- Games are external — they are about people’s actions. Stories (good ones, anyway) are internal — they are about people’s emotions and thoughts.
A lot has been said in last couple of years about game mechanics and how its principles could be successfully used to make our websites more engaging and fun. Game-like without necessary becoming games. Still more should be said to penetrate consciousness of wider web industry.
But should all websites incorporate devices like collecting points or customization?
Probably not. Well thought through website has its purpose which usually means it wants to provoke action on visitor’s part. Intended action may be almost anything apart from abandoning site immediately. It may be buying at least an item on a commerce site, leaving a comment or subscribe to blog.
I’ve been thinking about above comparisons for days and it would suggest to me that principles of game mechanics are more appropriate for and easier to add to sites that can reasonably aim for prolonged interaction with a visitor.
E.g. a personal blog like this one is visited mostly by google-by visitors. Comments and other engagement devices might increase its pull, but game mechanics obviously plays second fiddle to a good story, told through its content and web design (both sorely lacking on this particular blog). Same is true for most brochure-ware sites.
Amazon.com presents other side of spectrum. It is visited mostly by people who aren’t there to read an item description and leave, but are at least somewhat open to interaction with the site. As such it makes sense to incorporate more elements that can keep visitors engaged, such as easy rating of items, reviews etc. Same goes for most web applications.
I believe that most websites could successfully apply at least some elements from games, but like with everything else they shouldn’t be used too liberally and without understanding. Keeping in mind websites purpose and listed differences between a game and a story can help you make a more informed decision on what and when to include.